akh kaya gini aja d.rebutin
neh gua kaSih buat lo
Source Code Fullhack 2
#include
LPTSTR TheTwins = "PointBlank.i3exec";
DWORD dwBase, NextProtection;
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\\";
DWORD adrRESPAWN, adrFly, adrPASANG, adrDEFUSE, adrInvitime, adrInvitime44, adrINVICIBLE_4vs4, adrNODC6 = 0;
//================================================================================ ================================================================================ ===============================================================//
char __fastcall AgungAnkasta(void* address, int* val, char bytes)
{
DWORD d, ds;
VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &d);
memcpy(address, val, bytes);
VirtualProtect(address,bytes,d,&ds);
}
int DannyDolan = 0;
DWORD __fastcall ThreadStarter(LPCVOID MCR)
{
while (1) {
//===========================================================================================================================
//========================================Moving Speed ===========================================
if(GetAsyncKeyState(VK_LBUTTON)&1)// HOTKEY W
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050D0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Damage Normal
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x58; // SG Gosong
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x51B; // M.SPEED
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x4D",1); // M.SPEED ON
{
Sleep (100);//
}
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x10",1); // M.SPEED OFF
{
Sleep (100);//
}
}
if(GetAsyncKeyState(VK_RBUTTON)&1)// HOTKEY W
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050D0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Damage Normal
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x58; // SG Gosong
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x51B; // M.SPEED
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x25",1); // M.SPEED ON
{
Sleep (60);//
}
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x10",1); // M.SPEED OFF
{
Sleep (60);//
}
}
//===========================================invisible time============================================================================ ================
if(GetAsyncKeyState(VK_HOME)&1) // HOME
{
DWORD Avenged = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050D0D4;
DWORD Nightmare1HIT = *(PDWORD)((DWORD)(Avenged))+0x174;
DWORD Nightmare4HIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0xDC;
DWORD Nightmare5HIT = *(PDWORD)((DWORD)(Nightmare4HIT))+0xEDF;
DWORD Nightmare6HIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0xD4;
DWORD Nightmare7HIT = *(PDWORD)((DWORD)(Nightmare6HIT))+0xEDF;
DWORD Nightmare8HIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0x2C0;
DWORD Nightmare9HIT = *(PDWORD)((DWORD)(Nightmare8HIT))+0xEDF;
DWORD NightmareqHIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0x58;
DWORD NightmarewHIT = *(PDWORD)((DWORD)(NightmareqHIT))+0xEDF;
AgungAnkasta((void *)(Nightmare5HIT),(int*)(PBYTE)"\x07",1);
AgungAnkasta((void *)(Nightmare7HIT),(int*)(PBYTE)"\x01",1);
AgungAnkasta((void *)(Nightmare9HIT),(int*)(PBYTE)"\x01",1);
AgungAnkasta((void *)(NightmarewHIT),(int*)(PBYTE)"\x01",1);
}
if(GetAsyncKeyState(VK_END)&1) // ALT END
{
DWORD Avenged = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050D0D4;
DWORD Nightmare1HIT = *(PDWORD)((DWORD)(Avenged))+0x174;
DWORD Nightmare4HIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0xDC;
DWORD Nightmare5HIT = *(PDWORD)((DWORD)(Nightmare4HIT))+0xEDF;
DWORD Nightmare6HIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0xD4;
DWORD Nightmare7HIT = *(PDWORD)((DWORD)(Nightmare6HIT))+0xEDF;
DWORD Nightmare8HIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0x2C0;
DWORD Nightmare9HIT = *(PDWORD)((DWORD)(Nightmare8HIT))+0xEDF;
DWORD NightmareqHIT = *(PDWORD)((DWORD)(Nightmare1HIT))+0x58;
DWORD NightmarewHIT = *(PDWORD)((DWORD)(NightmareqHIT))+0xEDF;
AgungAnkasta((void *)(Nightmare5HIT),(int*)(PBYTE)"\x01",1);
AgungAnkasta((void *)(Nightmare7HIT),(int*)(PBYTE)"\x00",1);
AgungAnkasta((void *)(Nightmare9HIT),(int*)(PBYTE)"\x00",1);
AgungAnkasta((void *)(NightmarewHIT),(int*)(PBYTE)"\x00",1);
}
//================================================Darah=========================== =====================================================================
if (GetAsyncKeyState(VK_F5)&1) {
DWORD dwBase = (DWORD)GetModuleHandleA("PointBlank.i3exec") + 0x0050D0D4; // Base weapon
//DWORD Ammo = ((DWORD)GetModuleHandleA("Pointblank.i3exec")) + 0x14FA77 ; // peluru
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174;
DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x30C; //
DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0xEBC;//
DWORD PTR4 = *(PDWORD)((DWORD)(PTR3))+0x132; //
DWORD PTR5 = *(PDWORD)((DWORD)(PTR1))+0x310; //SAMBUNGAN 748
DWORD PTR6 = *(PDWORD)((DWORD)(PTR5))+0xEBC; //
DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x132; //DARAH
DWORD PTR8 = *(PDWORD)((DWORD)(dwBase))+0x1CC;
DWORD PTR9 = *(PDWORD)((DWORD)(PTR8))+0x30C; //INI DARAH 214
DWORD PTR10 = *(PDWORD)((DWORD)(PTR9))+0xAC; // INI DARAH 3648
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x132; //DARAH
DWORD PTR12 = *(PDWORD)((DWORD)(dwBase))+0x1CC;
DWORD PTR13 = *(PDWORD)((DWORD)(PTR12))+0x310; //SAMBUNGAN 748
DWORD PTR14 = *(PDWORD)((DWORD)(PTR13))+0xAC;
DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0x132; //DARAH
AgungAnkasta((void *)(PTR4),(int*)(PBYTE)"\xFF\xFF",2);
AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\xFF\xFF",2);
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\xFF\xFF",2);
AgungAnkasta((void *)(PTR15),(int*)(PBYTE)"\xFF\xFF",2);
MessageBeep(0);
}
if (GetAsyncKeyState(VK_F6)&1) {
DWORD dwBase = (DWORD)GetModuleHandleA("PointBlank.i3exec") + 0x0050D0D4;
//DWORD Ammo = ((DWORD)GetModuleHandleA("Pointblank.i3exec")) + 0x14FA77 ;
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174;
DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x30C;
DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0xEBC;
DWORD PTR4 = *(PDWORD)((DWORD)(PTR3))+0x132;
DWORD PTR5 = *(PDWORD)((DWORD)(PTR1))+0x310;
DWORD PTR6 = *(PDWORD)((DWORD)(PTR5))+0xEBC;
DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x132;
DWORD PTR8 = *(PDWORD)((DWORD)(dwBase))+0x1CC;
DWORD PTR9 = *(PDWORD)((DWORD)(PTR8))+0x30C;
DWORD PTR10 = *(PDWORD)((DWORD)(PTR9))+0xAC;
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x132;
DWORD PTR12 = *(PDWORD)((DWORD)(dwBase))+0x1CC;
DWORD PTR13 = *(PDWORD)((DWORD)(PTR12))+0x310;
DWORD PTR14 = *(PDWORD)((DWORD)(PTR13))+0xAC;
DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0x132;
AgungAnkasta((void *)(PTR4),(int*)(PBYTE)"\x66\x3F",2);
AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\x66\x3F",2);
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x66\x3F",2);
AgungAnkasta((void *)(PTR15),(int*)(PBYTE)"\x66\x3F",2);
MessageBeep(0);
}
//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST + UNLIMITED HP============================================//
if(GetAsyncKeyState(0x01)&0x8000)
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050D0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1
DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x58; // 1 HIT SG Gosong
DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0x4F0; // Weapon2
DWORD PTR4 = *(PDWORD)((DWORD)(PTR1))+0x12C; // 1 HIT Spash Point
DWORD PTR5 = *(PDWORD)((DWORD)(PTR4))+0x4F0; // Weapon2
DWORD PTR6 = *(PDWORD)((DWORD)(PTR1))+0x130; // 1 HIT Spash Cash
DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x4F0; // Weapon2
DWORD PTR8 = *(PDWORD)((DWORD)(PTR1))+0xDC; // 1 HIT SG Puter
DWORD PTR9 = *(PDWORD)((DWORD)(PTR8))+0x4F0; // Weapon2
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2C0; // 1 HIT AWP Sniper
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2
DWORD PTR24 = *(PDWORD)((DWORD)(PTR1))+0xD4; // 1 HIT K-5 (Secondary Weapon)
DWORD PTR25 = *(PDWORD)((DWORD)(PTR24))+0x4F0; // Weapon2
DWORD PTR26 = *(PDWORD)((DWORD)(PTR1))+0xC8; // 1 HIT K-2 (Assault Rifle)
DWORD PTR27 = *(PDWORD)((DWORD)(PTR26))+0x4F0; // Weapon2
DWORD PTR28 = *(PDWORD)((DWORD)(PTR1))+0xBC; // 1 HIT K-1 (Sub Machine Gun)
DWORD PTR29 = *(PDWORD)((DWORD)(PTR28))+0x4F0; // Weapon2
DWORD PTR32 = *(PDWORD)((DWORD)(PTR1))+0x2C0; // Awp Sniper
DWORD PTR33 = *(PDWORD)((DWORD)(PTR32))+0xEC0; // Burst Awp Sniper
AgungAnkasta((void *)(PTR3),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Gosong ON
AgungAnkasta((void *)(PTR5),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Point ON
AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Cash ON
AgungAnkasta((void *)(PTR9),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Puter ON
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON
AgungAnkasta((void *)(PTR25),(int*)(PBYTE)"\xFF",1); // 1 HIT K-5 (Secondary Weapon) ON
AgungAnkasta((void *)(PTR27),(int*)(PBYTE)"\xFF",1); // 1 HIT K-2 (Assault Rifle) ON
AgungAnkasta((void *)(PTR29),(int*)(PBYTE)"\xFF",1); // 1 HIT K-1 (Sub Machine Gun) ON
AgungAnkasta((void *)(PTR33),(int*)(PBYTE)"\xFF",1); // Burst AWP Sniper ON
{
Sleep (20);
}
AgungAnkasta((void *)(PTR3),(int*)(PBYTE)"\xB0",1); // 1 HIT SG Gosong OFF
AgungAnkasta((void *)(PTR5),(int*)(PBYTE)"\x90",1); // 1 HIT Spash Point OFF
AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\x20",1); // 1 HIT Spash Cash OFF
AgungAnkasta((void *)(PTR9),(int*)(PBYTE)"\xE0",1); // 1 HIT SG Puter OFF
AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x60",1); // 1 HIT Awp Sniper OFF
AgungAnkasta((void *)(PTR25),(int*)(PBYTE)"\x88",1); // 1 HIT K-5 (Secondary Weapon) OFF
AgungAnkasta((void *)(PTR27),(int*)(PBYTE)"\xD8",1); // 1 HIT K-2 (Assault Rifle) OFF
AgungAnkasta((void *)(PTR29),(int*)(PBYTE)"\x80",1); // 1 HIT K-1 (Sub Machine Gun) OFF
AgungAnkasta((void *)(PTR33),(int*)(PBYTE)"\x08",1); // Burst AWP Sniper OFF
{
Sleep (900);
}
}
Sleep(5);
}
return (0);
}
BOOL _stdcall DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
MessageBox (0,"================================\n\nCredit © •••Indracheacopz•••\n\n================================\n\n\nSpecial Thanks To : Allah\n\n================================\n\n[Auto ON]\n*Burst AWP\n*1 Hit ALL SG\n*1 Hit Mp7\n*1 Hit K-2 \n*1 Hit K-5(Pistol)\n*1 Hit K-1\n\n================================\n\n[Manual]\nHome : AMMO ON\nEND : AMMO OFF\nM.Speed SG GOSONG : Klik Kanan\n\n================================\n\nMy Blog :
[You must be registered and logged in to see this link.] FB :
[You must be registered and logged in to see this link.]\n\n================================","CheacopZ™", MB_ICONINFORMATION);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter,0, 0, 0);
break;
}
TCHAR strDLLName [MAX_PATH];
// ambil nama dll kita, simpan di variabel strDLLName
GetModuleFileName(hDll, strDLLName , MAX_PATH);
if (strstr(strDLLName, "sintiaodong.dll")
// tampilkan pesan, kalo dll nya sdh bukan asli / sudah di rename
MessageBox(0, "Wooy odong,mau maling DLL gue yah !!!", "WARNING", MB_OK + MB_ICONSTOP );
MessageBox(0, "Klo mau maling liat2 dlo dongg..Balikin tuh nama Dll nya,..?", "WARNING", MB_OK + MB_ICONSTOP );
MessageBox(0, "sintiaodong.dll", "WARNING", MB_OK + MB_ICONSTOP );
ExitProcess(0);
}