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 SC Fullhack II

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SC Fullhack II Amused10
Name : Fathur Rachman Hidayat
Status : Berpacaran Dengan Sintialupz
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SC Fullhack II Empty
PostSubyek: SC Fullhack II   SC Fullhack II EmptyTue Aug 16, 2011 1:17 pm

akh kaya gini aja d.rebutin
neh gua kaSih buat lo

Source Code Fullhack 2

#include

LPTSTR TheTwins = "PointBlank.i3exec";

DWORD dwBase, NextProtection;

int snHDD (void)

{

}

UCHAR szFileSys[255],szVolNameBuff[2​55];

DWORD dwMFL,dwSysFlags;

DWORD dwSerial;

LPCTSTR szHD = "C:\\";

DWORD adrRESPAWN, adrFly, adrPASANG, adrDEFUSE, adrInvitime, adrInvitime44, adrINVICIBLE_4vs4, adrNODC6 = 0;

//============================​==============================​====================== ==============================​==============================​==================== ==============================​==============================​===//

char __fastcall AgungAnkasta(void* address, int* val, char bytes)

{

DWORD d, ds;

VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &d);

memcpy(address, val, bytes);

VirtualProtect(address,bytes,d​,&ds);

}

int DannyDolan = 0;

DWORD __fastcall ThreadStarter(LPCVOID MCR)

{

while (1) {

//============================​==============================​==============================​==============================​=====

//============================​============Moving Speed ==============================​=============

if(GetAsyncKeyState(VK_LBUTTON​)&1)// HOTKEY W

{

DWORD dwBase = (DWORD)GetModuleHandleA("Point​blank.i3exec") + 0x0050D0D4; // base weapon

DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x1​74; // Damage Normal

DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x58;​ // SG Gosong

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x51​B; // M.SPEED

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x4D",​1); // M.SPEED ON

{

Sleep (100);//

}

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x10",​1); // M.SPEED OFF

{

Sleep (100);//

}

}

if(GetAsyncKeyState(VK_RBUTTON​)&1)// HOTKEY W

{

DWORD dwBase = (DWORD)GetModuleHandleA("Point​blank.i3exec") + 0x0050D0D4; // base weapon

DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x1​74; // Damage Normal

DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x58;​ // SG Gosong

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x51​B; // M.SPEED

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x25",​1); // M.SPEED ON

{

Sleep (60);//

}

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x10",​1); // M.SPEED OFF

{

Sleep (60);//

}

}

//============================​===============invisible time==========================​==============================​==================== ================

if(GetAsyncKeyState(VK_HOME)&1​) // HOME

{

DWORD Avenged = (DWORD)GetModuleHandleA("Point​blank.i3exec") + 0x0050D0D4;

DWORD Nightmare1HIT = *(PDWORD)((DWORD)(Avenged))+0x​174;

DWORD Nightmare4HIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0xDC;

DWORD Nightmare5HIT = *(PDWORD)((DWORD)(Nightmare4HI​T))+0xEDF;

DWORD Nightmare6HIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0xD4;

DWORD Nightmare7HIT = *(PDWORD)((DWORD)(Nightmare6HI​T))+0xEDF;

DWORD Nightmare8HIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0x2C0;

DWORD Nightmare9HIT = *(PDWORD)((DWORD)(Nightmare8HI​T))+0xEDF;

DWORD NightmareqHIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0x58;

DWORD NightmarewHIT = *(PDWORD)((DWORD)(NightmareqHI​T))+0xEDF;

AgungAnkasta((void *)(Nightmare5HIT),(int*)(PBYTE​)"\x07",1);

AgungAnkasta((void *)(Nightmare7HIT),(int*)(PBYTE​)"\x01",1);

AgungAnkasta((void *)(Nightmare9HIT),(int*)(PBYTE​)"\x01",1);

AgungAnkasta((void *)(NightmarewHIT),(int*)(PBYTE​)"\x01",1);

}

if(GetAsyncKeyState(VK_END)&1)​ // ALT END

{

DWORD Avenged = (DWORD)GetModuleHandleA("Point​blank.i3exec") + 0x0050D0D4;

DWORD Nightmare1HIT = *(PDWORD)((DWORD)(Avenged))+0x​174;

DWORD Nightmare4HIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0xDC;

DWORD Nightmare5HIT = *(PDWORD)((DWORD)(Nightmare4HI​T))+0xEDF;

DWORD Nightmare6HIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0xD4;

DWORD Nightmare7HIT = *(PDWORD)((DWORD)(Nightmare6HI​T))+0xEDF;

DWORD Nightmare8HIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0x2C0;

DWORD Nightmare9HIT = *(PDWORD)((DWORD)(Nightmare8HI​T))+0xEDF;

DWORD NightmareqHIT = *(PDWORD)((DWORD)(Nightmare1HI​T))+0x58;

DWORD NightmarewHIT = *(PDWORD)((DWORD)(NightmareqHI​T))+0xEDF;

AgungAnkasta((void *)(Nightmare5HIT),(int*)(PBYTE​)"\x01",1);

AgungAnkasta((void *)(Nightmare7HIT),(int*)(PBYTE​)"\x00",1);

AgungAnkasta((void *)(Nightmare9HIT),(int*)(PBYTE​)"\x00",1);

AgungAnkasta((void *)(NightmarewHIT),(int*)(PBYTE​)"\x00",1);

}

//============================​====================Darah=====​====================== ==============================​==============================​=========

if (GetAsyncKeyState(VK_F5)&1) {

DWORD dwBase = (DWORD)GetModuleHandleA("Point​Blank.i3exec") + 0x0050D0D4; // Base weapon

//DWORD Ammo = ((DWORD)GetModuleHandleA("Poin​tblank.i3exec")) + 0x14FA77 ; // peluru

DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x1​74;

DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x30C​; //

DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0xEBC​;//

DWORD PTR4 = *(PDWORD)((DWORD)(PTR3))+0x132​; //

DWORD PTR5 = *(PDWORD)((DWORD)(PTR1))+0x310​; //SAMBUNGAN 748

DWORD PTR6 = *(PDWORD)((DWORD)(PTR5))+0xEBC​; //

DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x132​; //DARAH

DWORD PTR8 = *(PDWORD)((DWORD)(dwBase))+0x1​CC;

DWORD PTR9 = *(PDWORD)((DWORD)(PTR8))+0x30C​; //INI DARAH 214

DWORD PTR10 = *(PDWORD)((DWORD)(PTR9))+0xAC;​ // INI DARAH 3648

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x13​2; //DARAH

DWORD PTR12 = *(PDWORD)((DWORD)(dwBase))+0x1​CC;

DWORD PTR13 = *(PDWORD)((DWORD)(PTR12))+0x31​0; //SAMBUNGAN 748

DWORD PTR14 = *(PDWORD)((DWORD)(PTR13))+0xAC​;

DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0x13​2; //DARAH

AgungAnkasta((void *)(PTR4),(int*)(PBYTE)"\xFF\xF​F",2);

AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\xFF\xF​F",2);

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\xFF\x​FF",2);

AgungAnkasta((void *)(PTR15),(int*)(PBYTE)"\xFF\x​FF",2);

MessageBeep(0);

}

if (GetAsyncKeyState(VK_F6)&1) {

DWORD dwBase = (DWORD)GetModuleHandleA("Point​Blank.i3exec") + 0x0050D0D4;

//DWORD Ammo = ((DWORD)GetModuleHandleA("Poin​tblank.i3exec")) + 0x14FA77 ;

DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x1​74;

DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x30C​;

DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0xEBC​;

DWORD PTR4 = *(PDWORD)((DWORD)(PTR3))+0x132​;

DWORD PTR5 = *(PDWORD)((DWORD)(PTR1))+0x310​;

DWORD PTR6 = *(PDWORD)((DWORD)(PTR5))+0xEBC​;

DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x132​;

DWORD PTR8 = *(PDWORD)((DWORD)(dwBase))+0x1​CC;

DWORD PTR9 = *(PDWORD)((DWORD)(PTR8))+0x30C​;

DWORD PTR10 = *(PDWORD)((DWORD)(PTR9))+0xAC;

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x13​2;

DWORD PTR12 = *(PDWORD)((DWORD)(dwBase))+0x1​CC;

DWORD PTR13 = *(PDWORD)((DWORD)(PTR12))+0x31​0;

DWORD PTR14 = *(PDWORD)((DWORD)(PTR13))+0xAC​;

DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0x13​2;

AgungAnkasta((void *)(PTR4),(int*)(PBYTE)"\x66\x3​F",2);

AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\x66\x3​F",2);

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x66\x​3F",2);

AgungAnkasta((void *)(PTR15),(int*)(PBYTE)"\x66\x​3F",2);

MessageBeep(0);

}

//============================​================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST + UNLIMITED HP============================​================//

if(GetAsyncKeyState(0x01)&0x80​00)

{

DWORD dwBase = (DWORD)GetModuleHandleA("Point​blank.i3exec") + 0x0050D0D4; // base weapon

DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x1​74; // Weapon1

DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x58;​ // 1 HIT SG Gosong

DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0x4F0​; // Weapon2

DWORD PTR4 = *(PDWORD)((DWORD)(PTR1))+0x12C​; // 1 HIT Spash Point

DWORD PTR5 = *(PDWORD)((DWORD)(PTR4))+0x4F0​; // Weapon2

DWORD PTR6 = *(PDWORD)((DWORD)(PTR1))+0x130​; // 1 HIT Spash Cash

DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x4F0​; // Weapon2

DWORD PTR8 = *(PDWORD)((DWORD)(PTR1))+0xDC;​ // 1 HIT SG Puter

DWORD PTR9 = *(PDWORD)((DWORD)(PTR8))+0x4F0​; // Weapon2

DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2C0​; // 1 HIT AWP Sniper

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F​0;// Weapon2

DWORD PTR24 = *(PDWORD)((DWORD)(PTR1))+0xD4;​ // 1 HIT K-5 (Secondary Weapon)

DWORD PTR25 = *(PDWORD)((DWORD)(PTR24))+0x4F​0; // Weapon2

DWORD PTR26 = *(PDWORD)((DWORD)(PTR1))+0xC8;​ // 1 HIT K-2 (Assault Rifle)

DWORD PTR27 = *(PDWORD)((DWORD)(PTR26))+0x4F​0; // Weapon2

DWORD PTR28 = *(PDWORD)((DWORD)(PTR1))+0xBC;​ // 1 HIT K-1 (Sub Machine Gun)

DWORD PTR29 = *(PDWORD)((DWORD)(PTR28))+0x4F​0; // Weapon2

DWORD PTR32 = *(PDWORD)((DWORD)(PTR1))+0x2C0​; // Awp Sniper

DWORD PTR33 = *(PDWORD)((DWORD)(PTR32))+0xEC​0; // Burst Awp Sniper

AgungAnkasta((void *)(PTR3),(int*)(PBYTE)"\xFF",1​); // 1 HIT SG Gosong ON

AgungAnkasta((void *)(PTR5),(int*)(PBYTE)"\xFF",1​); // 1 HIT Spash Point ON

AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\xFF",1​); // 1 HIT Spash Cash ON

AgungAnkasta((void *)(PTR9),(int*)(PBYTE)"\xFF",1​); // 1 HIT SG Puter ON

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\xFF",​1); // 1 HIT Awp Sniper ON

AgungAnkasta((void *)(PTR25),(int*)(PBYTE)"\xFF",​1); // 1 HIT K-5 (Secondary Weapon) ON

AgungAnkasta((void *)(PTR27),(int*)(PBYTE)"\xFF",​1); // 1 HIT K-2 (Assault Rifle) ON

AgungAnkasta((void *)(PTR29),(int*)(PBYTE)"\xFF",​1); // 1 HIT K-1 (Sub Machine Gun) ON

AgungAnkasta((void *)(PTR33),(int*)(PBYTE)"\xFF",​1); // Burst AWP Sniper ON

{

Sleep (20);

}

AgungAnkasta((void *)(PTR3),(int*)(PBYTE)"\xB0",1​); // 1 HIT SG Gosong OFF

AgungAnkasta((void *)(PTR5),(int*)(PBYTE)"\x90",1​); // 1 HIT Spash Point OFF

AgungAnkasta((void *)(PTR7),(int*)(PBYTE)"\x20",1​); // 1 HIT Spash Cash OFF

AgungAnkasta((void *)(PTR9),(int*)(PBYTE)"\xE0",1​); // 1 HIT SG Puter OFF

AgungAnkasta((void *)(PTR11),(int*)(PBYTE)"\x60",​1); // 1 HIT Awp Sniper OFF

AgungAnkasta((void *)(PTR25),(int*)(PBYTE)"\x88",​1); // 1 HIT K-5 (Secondary Weapon) OFF

AgungAnkasta((void *)(PTR27),(int*)(PBYTE)"\xD8",​1); // 1 HIT K-2 (Assault Rifle) OFF

AgungAnkasta((void *)(PTR29),(int*)(PBYTE)"\x80",​1); // 1 HIT K-1 (Sub Machine Gun) OFF

AgungAnkasta((void *)(PTR33),(int*)(PBYTE)"\x08",​1); // Burst AWP Sniper OFF

{

Sleep (900);

}

}

Sleep(5);

}

return (0);

}

BOOL _stdcall DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{

switch(dwReason)

{

case DLL_PROCESS_ATTACH:

DisableThreadLibraryCalls(hDll​);

MessageBox (0,"==========================​======\n\nCredit © •••Indracheacopz•••\n\n=======​=========================\n\n\​nSpecial Thanks To : Allah\n\n=====================​===========\n\n[Auto ON]\n*Burst AWP\n*1 Hit ALL SG\n*1 Hit Mp7\n*1 Hit K-2 \n*1 Hit K-5(Pistol)\n*1 Hit K-1\n\n=======================​=========\n\n[Manual]\nHome : AMMO ON\nEND : AMMO OFF\nM.Speed SG GOSONG : Klik Kanan\n\n=====================​===========\n\nMy Blog : [You must be registered and logged in to see this link.] FB : [You must be registered and logged in to see this link.]\n\n========​========================","Che​acopZ™", MB_ICONINFORMATION);

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Thread​Starter,0, 0, 0);

break;

}

TCHAR strDLLName [MAX_PATH];

// ambil nama dll kita, simpan di variabel strDLLName

GetModuleFileName(hDll, strDLLName , MAX_PATH);

if (strstr(strDLLName, "sintiaodong.dll")

// tampilkan pesan, kalo dll nya sdh bukan asli / sudah di rename

MessageBox(0, "Wooy odong,mau maling DLL gue yah !!!", "WARNING", MB_OK + MB_ICONSTOP );

MessageBox(0, "Klo mau maling liat2 dlo dongg..Balikin tuh nama Dll nya,..?", "WARNING", MB_OK + MB_ICONSTOP );

MessageBox(0, "sintiaodong.dll", "WARNING", MB_OK + MB_ICONSTOP );

ExitProcess(0);

}
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SC Fullhack II Angry110
Name : AGUNG.H.S
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Comments : mahooo

APKL DAN E991

SC Fullhack II Empty
PostSubyek: Re: SC Fullhack II   SC Fullhack II EmptyTue Aug 16, 2011 1:39 pm

KAGAK WORK KK

Kasih Spoiler kk SC Fullhack II 2945480382


Pertamaxx
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